Double Eagle War

5 Feb


Double Eagle Warsm

2032, the prophecies have caused riots and chaos.

Detectives Marx and Durst are caught up in a mystery of body parts that are washing up on Gulfport’s shores. After some investigation, they discover records of missing limbs ignored by their predecessors and the forgotten people missing around the world.

Their investigation leads them to a creepy stranger who is inquiring about a Double Eagle gold coin, the rarest coin on Earth. No one knows where this stranger comes from or why he is hot on the same trail as the Detectives.

In the southwest of the Navajo Nation, Officer Ankti struggles with his own mystery. The land is changing and there are strange tracks leading into the abandoned mines. Elder Peta Ptaysanwee tries to help Ankti understand his spiritual heritage but he can’t see it. He is lost in his own land.

But no one seems to be interested in the stranger or solving the loss limbs. All law enforcement agencies are caught up in cleaning up the city from the Camping prophecy hysteria. Chief of Police orders the two Detectives off the case, eventually suspending them.

A mother of a lost son pleads with Detective Fiona Marx to find the killer and bring her justice.

Two Detectives have to make a choice to go against their orders and chase the stranger across state lines, eventually to lead them into Arizona, in the Navajo Nation.

Bodies are piling up across the southern United States and it compels the detectives to follow the clues into the heart of ancient Earth’s secrets that only the gods foretold.

Will the stranger lead to the final answer about the murdered people through experimentation, the answers to the Double Eagle coin, the truth of Jenson’s followers, or bring them all to their doom?

This work contains, violence, adult situations and language.

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The Wild West on Mars: Help Wanted

30 Jan


Welcome to the Wild West on Mars…

Gatling Gun Charley is a poor cowboy recently robbed by his latest employer. If that wasn’t bad enough, he is chased through the canyons of Mars by an angry farmer after he accidentally walked over his crops while fighting through a resolith dust storm.

An independent cowboy down on his luck, Charley is pursued by a poor Spurn girl, Clarissa, wanting to be trained so she can exact vengeance against those who killed her family. Even in desperate need of cash, he refuses to help, afraid to be associated with the poorer race, once enslaved a few years back and then emancipated.

But his escape from Chantyville is not easy. A mangy dog won’t stop pestering him. A domesticated lion stalks him. A beautiful horse is attracted to him. These creatures can‘t reduce his mounting losses.

He runs from town and tries to find his way to Aurium City while needing funds and distancing himself from his enemies. But instead, a voodoo witch doctor, half human and half Spurn spells him. Fighting away his destiny, he is forced onto a mountain near Clarissa.

Charley relents to help Clarissa but only to train her to use firearms. He doesn’t want to have anything to do with her enemies, the Rotger Brothers. Begrudgingly, he teaches her to shoot a seven shot revolver on Blackhead Mountain. But there is something else bothering him, a lingering feeling…

But his path leads him in circles until he is faced with an inevitable choice.

This book is intended for adults only: it contains violence, language, and adult situations.

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A Cursed Life— the epic climax to Robin Luddites

27 Jan


In a world where everyone is either a criminal or a victim.

Earth was ravaged by wars, chemicals and radiation. A green sludge borders every city, town and population. Governments have fallen but corporations thrived. The poor are subject to the greed of the few Elites.

The final chapter in the Robin Luddites Trilogy, Darius Jones struggles with the demons of his past and present while his friends are suffering. For the Jones family, it is a bad week.

A child is kidnapped, Gus is arrested and tortured; Rose is enslaved by her contract. The Jones family struggles through a dangerous world. They are hunted, captured and attacked by many enemies. Some enemies they never knew they had.

Darius Jones and Wimpy leave New Orleans to search for the kidnapped child and rescue Rose from a Robin Luddite. On the way to save Rose, Darius discusses his hopes with a unique Breed, a creature that sees more than the simple horizon of horrors, a brighter future that eludes Darius.

Sonya rushes to save her friend from Dallas who is suffering under LORD experiments. On the way to his rescue she is captured in Casino Town. She has to find a way to rescue herself and her brother before it is too late for them all.

The Jones family come to Dallas to face the enemies that have attempted to obstruct their return. They must face old and new challenges to save their friends. Darius must find a way to protect the boy and win Rose’s affection while trying to evade the contracts issued on their heads. He faces the LORDs who had conspired to kill his brothers and now are torturing his friend Gus. The last time he was in Dallas, he had paved the road for corruption to filter in, and his brother Humvey is in the center of it all.

Tracking them, Detective Graves stalks them so he can prevent Darius from saving the child. A future is hidden in the child’s DNA that the cruel Graves does not want revealed, or harnessed.

Contains adult situations, language, violence and sexual content.

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To most people, the Earth became a prison, an institution for the insane. The sane were saved and placed in enclosed rooms with padded walls. People were shackled by their DNA. The Elite ousted the Breeds from their personal spaces, isolated behind corporations, walls and computers as the Breeds roamed free amongst the devastation. A Breed could only progress so far up the ladder before an Elite would knock him down the rungs.

The wars were a cause for the sludge, an unimaginable carnage that swept across the planet. So many deaths and fears had impacted the surviving races that the images of war became soft glimmers to their minds; the survivors tried to bury the violent thoughts into recesses. No one discussed these thoughts and images, like cancers infecting their souls. The wars were a taboo that no one understood and everyone rejected.

The sun fought against the clouds. Every time a strand of light penetrated beyond their pink and green plumes, the clouds swallowed the light up.

A broken highway curved out of the horizon and turned towards the south. Three helicopters flocked towards the south, chasing a ballistic car down the crumbling highway. The car veered, crashed, tumbled, rolled, flipped upright and then continued to race southward. The helicopter gun ports erupted with 25 mm bullets and shredded the vehicle. The occupants and the last pieces of car were tossed off the highway and dumped into the sludge.

Along the highway, the train roared down the I20 tracks, dispersing wafts of green haze that had drifted across the rusted rails. The single car wobbled while speeding a thousand meters above ground.


Below it, green sludge ebbed chaotically, containing the trapped dead souls, still exchanging violence within the folds of forgotten wars and governments. The sludge blanketed the Earth like a gnarled and prickly afghan, an evolutionary disease, a reminder of Human loss, accused of causing the Breeds’ mutation into half animals.


by Jax E. Garson


Copyrighted material: 2012, 2013, 2015

Vampires in Space!!

23 Jan


Space is dangerous enough place without Vampires.

Garbazhio and his friend Scruta are imprisoned in an asylum. The Elvish Houses intend to rehabilitate their sinful Vampiric sides. After a month’s torture, their corrupt houses have sold them as slaves to mine silver on the cold side of Mercury. While transferred on a spaceship, the crew and staff had died from a disease, and subsequently Scruta and Garbazhio escape imprisonment.

After their emancipation, they discover fellow victims on the ship. Chorn is a family nemesis, angry at the family of Weists. His anger transfers to Garbazhio, the only Weist representative in earshot. Glasses is a goofy tailor with a single word vocabulary. Firryashis is a “big boned” Ogre with a fanaticism for Hawaiian shirts. Reese Icker is a quirky Griffin who dabbles in electronics.

Then there are the Maiden Sisters; three witches that conjure spells and prophecies for them all.

There are many obstacles to their freedom. Like Dwarf miners wanting to pirate their ship and goods. Jolly wants them as slaves in his Mercury mines. The noble houses want them disappeared forever so the Vampires would cause no more trouble on Earth. Martians want them all dead. The ship is a maze and puzzle for them to understand. None of these newly freed Vampires are space literate.

They must overcome these obstacles to free the slaves.

With Vampires in space, be afraid; be very afraid.

This book is intended for adults only: it contains violence, blood, language, sex, nudity and very adult situations.


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Elven Vampire 6 book Series: dark fantasy

19 Jan


The creatures of fairy tale have returned to the Earth. They saved humanity from imminent doom from an alien attack.

Garbazhio is a collector, a vampire and an Elf.  Follow him with his friends as he navigates the post-apocalyptic Earth.  He loses friends and gains new ones as he hunts rare and unique items.  He fights away enemies from wizards, androids, werewolves, aliens and his family.

He then launches into space to follow new adventures.









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Estranged Lands- life on Europa

15 Dec


Seventeen murders brought Agent Jessica Langlow back to Europa.

Europa was her least favorite colony in the solar system. The moon’s mining workforce had been infused with criminals and indebted poor. Its Upper and Underground City was a corrupt and greedy institution that allowed all kinds of vices like gambling, prostitution, drugs and alcohol. But Europa has something more unique than its supplies of water, mercury and silver; five hundred meters of ice cover a vast ocean of animals.

Jessica had investigated the Upper City before, removing a corrupt entity known as the Circle. But there are old members still about the city complex, which adds another twist to the crimes. They appear to be involved with the permission of Earth.

The Council oversees the operation but there is no love between them and the workers. The murders of the poor don’t bother the Council but the loss of the CATR controls over the cargo shipments draws concern.

As she investigates the murders, she learns that Europa had changed. The Droners and Ropers are even more isolated from each other. Security officers were individually tending to their duties without coordination with each other. The indebted workers were prospering and yet output was increasing. And a casino had been built and thriving.

But Agent Langlow quickly discovered that she wasn’t the first person sent to Europa. Special operatives were sent to secure cargo labeled as “future weapons.” Another sinister plot has shaken Europa’s mystery and too many secrets obstruct her ability to carry out her mission.

Dark Wine

25 Nov

dark wine


An interstellar war is brewing.  Races will come together in common purpose to fight against a dark and evil foe.

A temporal anomaly propelled humans from the 21st century into the future.  Those humans are treated unfairly and labeled as 21 Cents by the Intersystem Conglomerate, an alliance of human colonies brought together by economics.  No one knows how the 21 Cents got there, and no one seems to be interested in figuring out the truth while there is a war going on.

Caused by a series of unfair circumstances, Jarod Garren is given a chance to build a ship as part of a competition.  Now Captain Garren successfully constructed a freighter out of scrap metal and junk.  He is an accomplished engineer but The Intersystem Conglomerate will not give the 21 Cent a chance.  

Despite the prejudices against him, Captain Garren manages to assemble a crew of unique friends and attains a contract to serve an Uthorogud General to deliver supplies for the war effort.  The war gives them a chance to dispel the lies about him and his 21 Cent peers, but the Conglomerate will not make it easy.

But a mystery unfolds that reveals the secrets to how the 21 Cents had arrived in the 26th century.  There are players set against them, trying to undermine the progress of Dark Wine and her crew. 

Take a spin on Dark Wine, a simple freighter with incredible engineering talents.  And follow the wacky and gifted crew of misfits, thieves, detectives, doctors, losers and assassins.

This book is intended for adults only: it contains violence, language, and adult situations.



Dark Wine, My Favorite Drink

        After three months, Jeebs and I were given the opportunities to build our ships.  As expected, we were offered no help, unlike the teacher’s pets.  That was fine for both of us.  The junkyard was full of a wide variety of ships, alien and Conglomerate.  The vicinity had been emptied of civilian personnel, and we were monitored by several Conglomerate cruisers.  

        I managed to build an excellent vessel out of junk, to my amusement and great satisfaction to disappoint the Conglomerate’s prejudicial expectations.  The reversal of their snickers had shifted into my giggling fits.  They could not believe that it was possible that I could design and build a vessel better than the minimal specifications.  They expected me to waste my time twirling my umbrellas and shining flat tires with turtle wax.   Then I would come crawling back to them, pleading for their forgiveness like I was the prodigal son returning after wasting my money.  

        It was a beautiful ship, puzzled together from many parts.  The interior was sectioned and divided with contemporary versions of intermodal containers and rail cars from space trains that intertwined through the Deltus System.  In between the container cars were open spaces that could be divided by walls.  The floor could be rearranged by puzzled blocks that could raise the floor, make stairs, create one room from four, or make five rooms out of one.  For each cargo run, the cargo rooms were adjusted to compensate for the needs.  The interchangeable style of the cargo areas made it impossible for the enemy to know what to expect when boarding her.  

        The central cargo room was called the Media Room, with the addition of an excellent sound system, holographic screen for movies and the forge where we welded our own hand weapons.       The vessel’s stern was an egg-shaped dorsal segment from a Luther battle cruiser.  Its shell appeared scaled like a fish, reduced towards the top and budded into three smooth ribs like fingers.  The shell opened and closed in specific patterns to protect certain sections of the engines.  The engines were multi-propellant, using two different forms of FTL drive systems.  The Dark Wine flew at a top speed of Cell eighty point two, typical for a cruiser warship but not for a freighter, which made my vessel an asset for delivering supplies during war.

        The nose lifted from the front like a preying mantis jutting forward on its march.  Its fangs were high powered lasers protruding below and off to the side of the bow, consecutively one lower than the other and shorter than the opposite.  Two scrubbers dangled from the neck like the frilled flaps of a lizard.  Two barrier condensers from Uthorogud warships protruded from below like spiked arms.  

        After a year, we added two rings connecting several gunneries above and below the vessel for thirty-nine operators.  The gunneries tilted and panned while firing high yield plasma rounds.  Individually, the gunneries could do minimal damage to the enemy defenses but were lethal in ensemble combat.

        Before reaching the Command Operations Deck (COD), two shrines parted from the central hallways, the Shrine of Peace and War Shrine.  The War Shrine was decked with torches and stone, with several columns.  Allied hand weapons adorned the walls, a lot of swords and axes and spears.  The shelves were cluttered with god statues of all Allied mythologies and religions.  The stone was extracted from various planets that we had visited during and before the war, carved and chiseled to fit.  Ominous music filled its chasm.

        The Shrine of Peace was brighter, white columns, gold trim and billowing curtains.  The center was a fountain that interchanged into a moat or a subtle waterfall.  An oval panorama covered the surrounding walls showing a scenic video of allied homeworlds, perfectly melded together by Merlin’s design.  The video shifted to other places, so subtly that no one perceived it.  I found it difficult to explain the need for the Shrines but I could share my feelings for them.  I needed the War Shrine to focus my warrior side and The Shrine of Peace to centralize myself into a calmer place.  I was sure that my crew used them for their own reasons, as long as it was respectful.

        The COD was plotted close to the bow of the vessel but remained central, surrounded by crew quarters and then cargo areas, above the medical bay.  Unlike the Conglomerates, Uthoroguds, Luthors and probably most races who designed ships, I did not place my control area close to the outer hull, exposing it to a lucky shot, crippling the snake with one slash at the neck.  A hallway circled the COD, which we called the “moat” and sometimes we referred to the COD as the Island.  The COD was separated into two parts, the main area containing control consoles and Merlin’s Research and Information area (MRI).  Merlin and I kept that area off limits.  The MRI was the yin to the control area’s yang, and the island was shaped much the same.  

        The COD was organized with navigation off to one side.  The tactical station positioned in the back, ninety degrees from the Plidar sensor and science controls. The Captain’s console was centered but angled.  The captain’s chair sat on a pedestal in the center of the room, which we called the Barber’s Chair.  The robotics console was stuffed in the back corner.  All consoles could be reconfigured and translated into multiple languages.  The console arms shifted inward or outward to the liking of the operator.  Holographic systems interchanged with manual controls for easy access.

        Dark Wine had an oddity, a central hallway along its back that led to itself, a dead end to nowhere.  We added stairs but it was still a useless corridor.  It was an unnecessary hallway, a detour around nothing.  We called it the Aorta, out of irony.  Later, we had filled the walls with shields marking the scorecards of the dead crew members; a weapon was welded and placed behind them.  One hundred and seventeen names had filled those walls, fewer than I expected since the beginning of the war.

        The Dark Wine was armed with Druidfire laser weapons as well as a multitude of torpedoes, some of my own design like Angel Dust and Red Demons.  It was defended with typical Electrical grid, shields and EMP repulsor cloak.  We had two versions of detection, the particle spread and collider scope which we referred collectively as Plidar.  It was not necessary to have both, most vessels only had one, but the diversity offered options in different environments.  The particle spread released millions of neutral particles into an area and using a laser to bounce off of them, analyzed the reflections from those particles to create the outline of a ship or distinguish details of its operating systems.  The collider scope worked similar to sonar and radar, sending out dark matter waves to detect objects.

We considered building a fleet of short range fighters, typical of most heavy freighters that accumulated pilots and fighters to protect against piracy.  Dark Wine’s high LPH reduced the chance that any enemy could keep pace with her.  Just as well, Dark Wine’s versatility made it difficult to find the space for the fighters, and there was not enough room for a catapult system to push the fighter to maximum burn in order to be effective against enemy targets.  We could have stored five to six short range fighters, but so few would make such a defensive attack ineffective.  Besides all of those reasons, we didn’t have any pilots.  We did house two shuttlecrafts, which was all the space that we could afford.       

       We painted Dark Wine black with black-emerald stripes in strategic niches along its jagged lines, for a natural camouflage.  A secondary holographic cloak disguised the vessel with the background.  This shrouding technique was not perfect, especially at higher speeds, but it enabled some guile when delivering military goods.

All rights reserved: copyright 2013

Written by Jax E. Garson


Science fiction, military science fiction, ebook, amazon, space opera, galactic war




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